Welcome to the Twilight Odyssey Devblog!


Introduction

Hello everyone, I’m Jay-Lilith, an indie developer working on an exciting new project called Twilight Odyssey. I’m thrilled to share this journey with you as I bring this vision to life. Vision and Goals

The vision for Twilight Odyssey is to be a fun RPG 2D Game. My goal is to create an engaging and unique experience that gets the player engaged in the lore. Development Progress

So far, I have made significant progress on Twilight Odyssey. Here are some key milestones I’ve reached:

Completed the initial prototype of the lore and story Established the core mechanics of the damage and armor

Features and Mechanics

I’m excited to highlight some of the key features of Twilight Odyssey:

  • Feature 1: Rich selection of Armor and Weapons
  • Feature 2: High-quality textures

Visuals

I’m excited to share some visuals to give you a glimpse of my progress:

Community and Feedback

I believe that community involvement is crucial to the success of Twilight Odyssey. I invite you to join the community on Discord to stay updated and share your feedback:

Discord Link Mastodon Youtube

Your feedback is incredibly valuable, and I’m committed to incorporating it into the development process. Closing Remarks

Thank you for taking the time to read the first devblog for Twilight Odyssey. I’m grateful for your interest and support. Stay tuned for the next update, where I’ll share more exciting news about Twilight Odyssey.

Until next time, happy developing!

Leave a comment

Log in with itch.io to leave a comment.